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Thursday, September 27, 2012

Fifa 13 is great and we will have no doubt as to whether to play it or not - [bonus crack and keygen for free]



For a good many years one of the first signs of autumn's falling leaves next prime minister reads the next FIFA series. Commander of the same cycle - David Rutter and his company committed to once again return to the virtual court, together with his latest football work comfortably settle back on the football throne. Although competitive series created by Konami this year is pushing very hard, again EA Sports production turns out to be better with one goal scored on top of the beautiful team action. Developers once again served to a lot of long-awaited changes, but after last year's large-scale revolution, it seemed impossible.
The range of changes in the new FIFA turns out to be so large that it would be a sin extend the text and the story of the history of the series - so we set off with all speed. The first one goes entirely new mode of play called "training games", which will please fans of raising the pitch of qualifications and continuous grinding of difficult technical moves. Included in The Taming of the challenges of any self-proclaimed master of the virtual ball - although quite a large part of a set of tasks using automatic assists greatly enhance the ability to perform, the real fun begins with exercises in which we confine ourselves only to manual control. Precise execution of several applications while playing in his grandfather deck requires incredible control and continuous training - one false move makes the ball outside the box set comes out to play, resulting in immediate selecting "Try again." After a while, I'm actually doing it again, for a moment again, and then no more than a dozen times in a row. While in this mode appear to be simple tasks like design cepa, believe it - even reaching the pro level crowning challenge each training block inadvertently causes an explosion of joy indeed.



For those who prefer to sit on the bench, because the customs write in a notebook and then put them into practice, the team EA Sports also prepared a lot of new (and good). Managerial career mode in this installment gets a new face with the option selected to lead the national team (of course, without coercion resigning from his job at the club). If you want to put yourself in the skin of Waldemar Fornalik and prepare our staff for promotion to the World Cup, well - the first you will have to earn it solidly. Poland ranked EA Sports takes a higher place than South Africa, Bolivia and Venezuela, so just crack down on less-known teams will fight for a taste of the highest honors the world, standing at the forefront of top teams.
Of course, the impact on the prestige and respect in the world of coaching are also successful, which we do our club. Now look more closely at his hands us all sorts of media and the players themselves, who literally bombard us with different requests and information building blocks soccer atmosphere of endless turmoil. Apogee raid news is, of course, during the transfer window - if you will allow us the resources and gumption to negotiate, we too can become the main actors of this cyclical "play" with more sophisticated tools to carry out the transaction. From now on, our struggles Transfer supports virtual agent, suggesting the best solution for the proposed amount or length of contract offered. In the absence of cash or the desire to get rid of unnecessary player can give takowego delinquent in the settlement, reducing the amount of money that deplete our budget. You can not hide it that the creators firmly buried in the statistics of players and modified them accordingly, so their ability to turn out to be now much more similar to the real ones.


The option of EA Sports Match Day authors confront the ongoing strength of the teams of the performance achieved in a real competition. Thus, for example, we noted that Real Madrid, who started the season not the best Premier League, lost a few points with their statistics, while unbeaten and located on the wave of Bayern Munich acquires assets primarily in offensive formations. Every week we get the chance to play some of the most interesting league that are stamped with additional commentary. A similar option is also open networking tool for EA Sports Football Club, well known to fans of the previous views - but here you will find special scenarios built on the already held meetings.


Therefore it's time to get back on the court and see what's new find in the same game. A key improvement is the First Touch Control module, which largely affects the liquidity of the shares and the behavior of players controlling the ball. The message from the developers is very simple - just the exact play can make the "pied" suddenly starts to arrange unexpected tricks. No more unlikely "peel off" the ball and unreal-looking traditions - every mistake in playing a too strong or rapid metastasis provide soccer balls to the other side of the court poses a risk of loss due to poor acceptance or continuation of a failed attempt of the "first touch". Shout repeatedly under his breath, watching as one imprudent play destroys all the effort put into the construction of positional attack or a rapid counter-attack. Football - while beautiful - it is often brutal and the new FIFA often shows us a place in line.



The many options of playing the ball on the offensive and Attacking Intelligence module, including changes mainly in the field of finalizing the action in the vicinity of the penalty area, as well as the appropriate use of the playing field. From now wingers tend to have much more inclined to play in a small space, especially around the corner of the pitch, which creates an excellent opportunity to practice maneuvering the whole defensive line. The attackers are trying to well, as it deftly captured the artist, "think two play forward", so the penalty area before we have a nice variety of possible tops being played action. Sometimes, however, in all this madness helpers forget their defensive tasks: often in the position of planning an attack in the middle of the field remains a large gap between the different formations - unless you do not have to explain how deadly it can be efficiently derived when the enemy counterattacks.
Extensive playing soccer balls can also be a tool Tactical Free Kicks, by which the exercise of these set pieces is no longer limited mainly to direct shots on goal. Combining with passing inside sixteen or running the ball standing often brings really good results. Immodestly admit that I managed to catch a few yellow cards in an attempt to deceive the referee and gently reducing the distance between the wall and the ball - the details really do make a difference.

Network modes continue to offer a wide range of different options. Of course, the basic module is a fun variant of seasons, in which we are fighting for promotion to the higher leagues, trying to force the weekly competitions. There were also opportunities to create their virtual celebrities and showcase our skills against the online community and to the play their own tournaments or friendly matches. Every year on the importance of gaining the module FIFA Ultimate Team, which in retrospect can be considered really hit the idea of ​​"Electronics". Now we can systematically deal with the "team week", and the victory, of course, results in an additional reward, we can also try your hand in the special management challenges, giving more perks. What has - creators do not forget about those users who have spent a lot of time playing on the network ie FIFA 12 - level of experience is transferred to the "thirteen" and gifted players a special currency for use in Ultimate Team and items that improve the statistics of our charges while playing in career mode.


Of course, the new FIFA game still is not perfect - the judges, to our misfortune, we still love playing games in football poker, what effects we see on the field as much discussion offenses. The problem of judging plagued the series for a few years and although we have fewer and fewer errors, it sometimes can be hard to upset, seeing the arbitrator wrongly pointing to "lime". Still goes to the technical imperfections associated with the already infamous physics engine, which, despite enormous efforts of the authors still looks like the original assumptions. Graphically, FIFA maintains a constant level - in the latest installment not see major changes compared to the previous, of course, no shortage of new cieszynek, a set of animation and detail as players warm up to the line side, but such annual attractions we already got used. A class by itself turns out to be the soundtrack - as always creators have done in this respect a great job.


Problems with the teacher but do not change the fact that FIFA 13 once again shows that virtual football in performance studies from Vancouver every year is getting closer to perfection. Number of news, both in gameplay mechanics and modes of fun, surprises very positive and suggests that fans of "dozen" as soon as possible should consult the most recent installment of the series. The creators made ​​sure that football fans not for a moment feel tired - frequent updates, additional challenges, a variety of online gaming is constantly expanded career mode make the new production EA Sports is just a complete game, with lots of really interesting concepts that football struggles makes it even more exciting. Soccer madness begin!

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Wednesday, September 26, 2012

Torchlight 2 is good and has confirmed its strong position - [Best version Crack free download]



Purchase some games in my case is the resultant of these things that the purpose of this text can be safely described as: respect for the achievements of the former creators of the game, the desire to support "independent scene" so attractive price.

That's three of the four reasons that led me to buy TL2 on Steam a few months before its release. The fourth and perhaps the most important was that my curiosity was consumed every 30 person studio founded by the creators of Diablo 2 shows this time. The first part was for my taste too poor, and her cute, cartoony graphics by no means convinced me that dark, gothic scenery is already passe and time for something new. But somehow it came out that I went Torchlight. Twice.


The choice we have 4 classes - 3 of classics of the genre, namely: warrior, mage, and rogue. Their official name is Mag Emberu, Berserker and Slayer. There is also the engineer - a class that is exploited in games only recently (in the past there have been exceptions), and the development, as a steam-punk fan, I have been following with interest. Engineer I save currently Tyria, so starting with a simple premise that "what too much of a good thing" - my choice was a magician.


Fast, cartoonish intro approximating completely irrelevant story and now I wheeze. Game, and so can not avoid comparisons to Diablo, so can immediately accept it as my reference point. The game is much faster, both in terms of fighting and about the same rate at which my character moves across the boards. Instead of one big act for a few caves, dungeons, and other bonuses in Torchlight acts are divided into smaller locations, between which you can navigate using waypoints (which, by default, the first time you need to reach on foot). For each such location is a few dungeons to penetrate, also my eyes appeared a few sites that have moved me to randomly generated, very small sites, offering a lot of monsters. Such a construction of the world makes getting around it is quite chaotic, but honestly when he wrote it for the few hours that I could pull out before the body refused to cooperate and threats forced several hours napping, finding major problems in the world of Torchlight experienced.


The fight, one of the two most important elements in my opinion hack'n'slashy can serve here as an example for other artists. Monsters are attacking en masse, mass and mass die they drop close to the heart of any fan of genre loot. As it should be in h'n's. Someone on the forums, Diablo 3, on the occasion of criticism of the level of difficulty (and rather annoying) inferno, very well-used term - "icarus hard". The point is that games of this species has never been difficult, with the result that the players portraying his hero, never concerned about this, it will die. Therefore, willingly drove in the middle of dozens of enemies, just thinking about it, in order to make them as soon as possible extermination. If a player overestimated the possibility of your character, instead of the record, on the screen appeared the information about the death of his hero. And so, in short can be explained by the assumption all games to be "hard icarus" - If you transplant the amount of enemies adopted chest is dead. Of course, the best game in the title of balancing on the verge of an exaggeration. Torchlight 2 is the best example - the mechanics encourage players to balance on the edge, giving us enough enemies and rewarding continuity in their extermination. If Diablo 3 offered the same dynamics of the game, I never looked at Torchlight second


The second key element is hack'n'slashy loot, or items that will improve both the statistics of your character as well as its appearance. Torchlight 2 as a game which costs € 19 on the day of its launch, delivering on this item sensational. 395 unique models of weapons and 85 unique models of elements of armor gives a lot of room to maneuver when it comes to character designs. Loot surgeon is thick and like to get first of unique in Diablo 3 it took me something over 20 hours, so in my mage wears Torchligh a few unique items and one item set (Item from the system? Professor Honey Why does not blog about games?). Statistics on the objects they are much more interesting than a + x to all resistances, + x to the viability and + x to the main attribute of my character. There is also a built-store, where you can dress up your character, sometimes spending more money on it than on the whims of real life. Hit and a breakthrough in the genre is our animal companion, already known the first part. This time we have to choose 8 species of criminal and seasoned battle pets, of which my absolute favorite is overgrown version of the bloodthirsty French Bulldog. Pet, besides being fought by our side, it fulfills the role of a courier. If we no longer have room for new items for your character backpack bursting at the seams, we can send our companion to the city and tell him to sell all unnecessary items. Along the way, we can buy healing potions and mana restoration, teleportation scrolls and identify magic items - in practice, it looks that rather than go back from time to time for the city to sell everything you won and make potions and scrolls stock, I focus the best parts of the game. I do not know why Blizzard has not copied the idea, but I hope that Jay Wilson is about to feel sorry for himself.



TL2, unlike the first part has the web game. The fact that on the day of release, this mode was not available due to server overload for me was not even the slightest surprise. Looking at the premiere of hits like Diablo 3 and already famous error 34, or problems with the servers Guild Wars 2, I stopped even irritate and write something like "I pay, so I require $ @ #% $ #%!". Taking into account the fact that in spite of overheat servers ran smoothly for the single-player mode, keeping in reserve the option to play on the LAN, in case an unannounced visit to one of my friends, who I would ask on my knees, I pograÅ‚ with him in Torchlight 2, Friday at 1 am. Character I created I can play in all three modes of play, which certainly is very convenient. Both for me and for the cheaters who willingly take advantage of the tools for creating immortal characters from the unreal stats. Tools for illegal doping, as I know the internet, will be published later this week. The team of Runic Games has promised to provide players with a tool that will detect potential cheaters. Nice of them, and how it will look like in practice? Time will tell. 
Torchlight 2 is going to be also the title of the so-called high replay value - that is, life game. In addition to the world created by the developers of the game, the players in the next few weeks will be provided the tools to create their own levels. Looking at the amount of mods that created the first part, I'm very curious what will surprise me this time fashion to two. I wonder whether it is possible to create something like DoTA ... 

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Monday, September 17, 2012

Torchlight II - whether it will be as good as Diablo III [Preview]



Torchlight II is a continuation of a successful and very well received hack'n'slash in 2009. In the game, expanding the game system as proposed in the original, follows the story of a hero traversing the world in search of the source of all evil. The production was developed by the studio Runic Games, whose founders are Max Schaefer, Erich Schaefer (with the iconic achievements Diablo) and Travis Baldree (creator of Fate).
Torchlight II follows the story happening a few years after the events shown in the original. Unknown perpetrator destroyed the mining town of Torchlight nice and stole the essence of power Ordraka - the perpetrator of all evil in the first part of the game. The player's task is to hunt down the villain and prevent the violation of the balance between the elements.



Departure history beyond the closed area underground village Torchlight allowed developers to let your imagination run wild and create open worlds, which are characterized by variable weather conditions, and the cycle of day and night. Crossing these areas regularly hits the player randomly generated events, the implementation of which gives him a great advantage. Also applies to the standard random dungeons - every time you went surprisingly different distribution enemies, treasure, and numerous changes in the construction of further caves and grottos.


Just before the start of play in Torchlight II, Runic Games works buyer has the option to design your own character. It does this using a simple editor, allowing you to select one of four classes (the predecessor to the famous magician join engineer, barbarian wielding firearms and stranger), sex, and make changes to the design.
In Torchlight II, there was also a lot of new features directly related to the mechanics of the game. Definitely the most interesting shows in cooperative mode that allows you to carry out joint battles both on the local network and the Internet. In the second case, the participants are playing with each other by connecting internal matchmaking system, taking into account variables such as the level of experience, and goals. In cooperation players traverse dungeons and other areas of the presentation, fighting dozens of enemies and ensure proper development of his characters.



The game application was redesigned interface - even clearer and more intuitive than the well-known solutions of the first part. In addition, the animals return Torchlight II (helpful in the fight, as well as transporting goods) and the ability to relax while fishing. For maximum development of character traits, the player is able to send him to "retire" by moving some skills on a new character.
Torchlight II has been developed in the same graphical conventions as "number one". Binding was indeed an audiovisual tweaked, but the characteristic style fairytale continues to attract eyes of the players.
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Apocalyptic Borderlands 2 ? [Preview + Test Edition Crack]



Borderlands 2 is the sequel of 2009, which has achieved a lot of success and pleased both critics and gamers. The second edition of the series was developed by Gearbox Software and the studio continues to be a combination of first-person shooter with RPG elements in the style of Diablo. Like the original, the production includes cooperative mode.

In the second part of the series back to the planet Pandora to see unexplored areas that hide many secrets of the universe Borderlands. The story tells about the events that took place shortly after the end of history with the "ones". The main opponent of the players is the time Handsome Jack, who, after assigning the merits of the previous heroes, bought the largest manufacturer of weapons in the game world, a company Hyperion, and declared himself dictator of Pandora. Our goal is to eliminate it.
In the game we find a team of well-known heroes of the first part, but this time, Mordecai, Lilith, Brick and Roland are just as independent characters. The manufacturer did not go the easy way and prepared the four new characters to choose from. These are Salvador, Maya, Zero and Axton. The introduction of new protagonists associated with all-new character classes, the developers have prepared for the players. Gunzerker has the ability to use two weapons at any time and acts as a tank, Commando assisted automatic cannon which is developed by the right set of skills hero, and Assassin focuses on the element of surprise, setting traps for enemies and stealing them. In Borderlands 2 also appears Siren class that existed in the previous section, but now I got a whole new skill.

Has been completely remodeled weapon system, which was the flagship of the first game. Manufacturers of Gearbox Software have created all the weapons from the ground and, unlike its predecessor, the Borderlands 2 giwery not differ from each other only statistics, but also the look and feel of the application. Also, the environment in which the action takes place of production, has been substantially modified. Pandora is not only a series of desert landscapes, but it is rich in a variety of locations, such as icy tundra, jungles and rocky hills.
Same as before, so in Borderlands 2 available to players was put cooperative mode. It allows the play to four people at a time over a network or local connection.
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Monday, September 10, 2012

Guild Wars II that is likely tamer World of Warcraft + Extra extra great wallpaper downloadable games. check it out. - [Guild Wars 2 - Crack Fresh veriosn free download]


The year 2005 is remembered by generations of players on long number of years. Not without reason - then appeared at the end of one of the best on the market CORPG called Guild Wars. ArenaNet once again could not be forgotten, breaking sales records of the most anticipated MMO sequel. Ladies and Gentlemen, World of Warcraft killer just arrived.

It's no picnic. There is no question of a blank in the words Star Wars: The Old Republic, which held out the essence of BioWare Mass Effect series (ie own addictive adventure), but who died in any other field. I do not also meet so many bugs here, as in the recently released (and now dying) The Secret World. Guild Wars 2 is a pampered, is big and it's great. I shine like a perfectly cut diamond.


But let's start from the beginning. In the end, they are the most interesting. The choice we have five races (charr, humans, asura, norn, and sylvari). They differ from each other not only a place to start the game, but also part of the skills, and even ... a way of walking! Just look like a tiger accelerating Charra to know what im doing. Apart from these issues, however, the same character creation editor is very rich in a variety of options. With its help it is possible to create a form that clone never meet on our server. Same skin color of our hero must accrue to the dozens, and it is worth noting that while there are also tattoos designs on the body, several different faces, ears, hair and many other smaller items (such as the width of the brow), which allow very rich personalization. This is not, admittedly, the level known to Age of Conan, or City of Heroes, but for a game with such gusto is really great.

In addition to the appearance of our hero, we will also answer a number of questions. They are even more interesting, they have an impact on the further development of our hero. More specifically - its own history. Guild Wars 2 provides for a personalized adventure in which we make decisions, our character speaks in full command of their voice, and the fate of the world is a little more dependent on our actions. Only a little bit, because it's a pic of the water.

Unfortunately, as part of our feature is one of the worst (if not the worst) part of Guild Wars 2 The stories are often tightly stretched, and dialogues cry to heaven for vengeance. It looks a bit like a soap opera in a fantasy world - someone shouted that someone else is wrong, that nod, and then do all the surprised faces. That's how it looks. We often do not form a sin and says intelligence issues for which we want to criticize, but we can not. Even worse is our "elections" in missions. As an example one of them. A race stolen from me important artifact. Worked with the twins, who wanted to work in two ways - one wanted to attack them from the front and fight like a brave warrior, and the other chose a clever ambush. I thought that the second style suits me more, and by the way can I understand the mechanics of the game, allowing for a bit of tactical action. Nothing could be further from the truth! I talked with a few soldiers that left the corners, and then (in a very small instance), appeared enemies, with whom I swapped two words and started fighting. There was no element of surprise - we all rushed at each other's throats and joyful carnage began. And I regretted that I was hoping for something more. So if someone asks me which game has the best storyline MMORPG for the player still will point a finger at Star Wars: The Old Republic.


Fortunately, the story of our character rather come to an end, and its place is taken by raids, or instances for groups of brave soldiers. Here is a little bit of their own contribution, but not much - it's the end of killing the enemy, nothing more. But the stories that lie behind these bosses are so intriguing and interesting, I'd let them each try, without unnecessary spoilers. However, I will only say that the same raids in Guild Wars 2 are large, demanding and highly focused on skill players. And their reflexes.

Reflexes. It's probably one of the most important elements of Guild Wars 2 Imagine the fact that many wizards are missing here, and the whole game is based on ten skills that we carry. Sometimes less (at early levels), but no more. The first five are related to the weapons that we have at hand. So we can shoot two guns, rifles, bow, short bow or fight with a sword, ax, mace, and many, many other types of weapons. For each of them are assigned to specific abilities that will never change, no matter how much we would like. It's a cool system, because it allows everyone (theoretically) have the same chances in PvP combat, and achieve perfection in the game requires ingenuity, lots of jumping and bounce from side to side (yes, this also Guild Wars 2 characters have learned over the past seven years ). This is a very demanding and active system. More than Age of Conan, and much more than DC Universe Online. It is dynamic and it is great.


Dynamism is indeed the guiding word in Guild Wars 2 There is no quest for - no one will tell you to go to the desired location and bring him five potatoes, and finally kill several spiders. Here's all about helping people, soldiers and allies living in the area. Sometimes it can be help to grow the role, sometimes fighting with monsters, and even some other escort important (or less important) figures. There are also called. "Dynamic Events" that require larger groups of heroes working together and fighting against the big bosses or fending off hordes of hellish attacks. These special and unique events occur suddenly and are purely coincidental. Many times during my journey through the virtual gathering strawberries Tyria just after a while when I came to a huge troll who wanted to hurt me. ArenaNet has adopted an unusual trick here - no matter what part of the world will be present, there will always be someone who will help us in this task. People cling to each other like flies, and nothing attracts them is not as common threat and a sense of participating in something greater than themselves. Something epic and something unique - just briefly, you can specify "dynamic events". Even if it comes in only one flock of guinea pigs were herded into the pen.

For the first time in franchise history, players will receive world open before them. Creators Guild Wars 2 is richer for a few years with former Blizzard employees who have made a lot of freshness to the tactical (the beginning of) the title. The characters run and jump, and the huge world in front of them from the beginning. Just visit some lands to jump a couple of levels above - are in fact rewarded for all our actions. We manufacture recycled objects - flying experience. We find viewpoints that are in your area - more points. We participate in the "dynamic events"-with great amounts of experience fall cascades. Guild Wars 2 will award all players share and eighty levels sticks with a smile on his lips. Yet the famous saying of WoW says "life begins at 60-something" (although here about 20 levels above).



In addition to a rich world full of unique flora and fauna associated with each unique race living in Tyria, we get the best mode of PvP (Player vs Player) in the history of MMOs. ArenaNet evidently modeled on some of the best titles of recent years: in this Dark Age of Camelot, Age of Conan, Everquest II, World of Warcraft, and even ... EVE Online! Modes of rival players are up (or only) two. The first is the standard lifted directly from the original Guild Wars. We are entering a world in which your character receives the maximum level of experience, the best weapon in the game, unlock all the abilities and fighting after selecting the desired game. The game consists of taking a few checkpoints on the map, which shall deduct more points for victory (in a manner similar to that which we know from the Battlefield series). Along the way, we can still use the elements of the environment (put at our disposal are, for example trebuchets that can demolish buildings (!)) And attack enemy strongholds. PvP mode allows the participation of sixteen daredevils and is very dynamic, attractive and ... Closer to TPP and FPP games. His speed and focus on action makes it abundantly clear that MMOs can no longer stand still and let the players let another spell of one point on the map for a few hours. You have to run, walk on the roofs of buildings and jump on the heads of his enemies. And then finish off them when they are on the ground.

The biggest surprise in PvP mode, however, is not a simple arena, but the mode of World vs. World. It is based on the fact that a single, immense map, there are three players from different servers. They fight for dominance over a few dozen points, which supply their strongholds in the raw materials necessary for the construction of siege weapons or repair the gates. But most importantly: they are a place where hundreds of people fighting at once.

Tactics in World vs World is the most important thing, which is slowly starting to be seen on a huge battlefield. The initial days spent even before the official release of the game filled me with concern, that the whole thing was very chaotic and random. Players do not know in which direction to run and what to do. They attacked the enemy banging on the door is not magic, bows and swords, siege engines instead of buying, so banging good half hour before it destroyed the target. But now the situation is changing. Members gather in large, organized groups that attack the caravans of supplies belonging to the enemy, and recall the catapults, trebuchets and powerful golems to sow chaos. Above all, however, are fighting not only for the glory and experience points, and items that are obtained here in exactly the same way as in a normal game PvE. They fight for bonuses for their own worlds, it is sometimes shortened treatment kin, sometimes faster production items. Depending on the acquired map points is that more or less.




World vs World is evident eye in the head of all geeks Player vs. Player mode. Thousands of players run through a huge battle just to collect experience points in the overall ranking and laugh at the way the levels of your character. And what is collected.

Approaching the end of this very long review, I want to mention the awards, Guild Wars 2, which seems to be shared with all, without the slightest resistance. Every day, you can do so. "Daily quest" that adds a lot of experience points, some money in your pocket and karma points (the latter allow you to purchase items otherwise not available, at special vendors). Besides, the game has a fantastic system of challenges, where you get rewards for everything. Just so that we were good at what we do (eg PvP), and we get a ton of experience this. Not only that, the game itself ... we can even earn (or save) some money.

And all this thanks to a system that has "ruled out" the farmers of the game. That's right, it's hard to grind in Guild Wars 2 - especially when the game lowers the level of your character when you're on the field, in which, under normal circumstances, kill enemies with a single shot. It is, however, a system similar to that of EVE Online. Production of Arena Net is a free game, and thus - the creators want to make a microtransacion. Was created a special currency in the form of jewels (gems), which can be purchased for real money or ... Gold gained in the game! Not only that, this rare material inflation will depend on how many people will buy jewels for real money, and how much of the internal currency of the game. If so Guild Wars 2 dedicate many hours of free time you will be able to pay a few pieces of gold for the desired amount of your payment. It's a good system that seems to be fair both to those who do not have the time and need to buy myself some clothes or a boost to accelerate receive experience points or for those who spend the lion's share of Tyria your time and buy them for gold in the game . Personally, I am very skeptical of assurances not sold by the creators of jewels or gold players in the auction, but the applause for the idea.


All fantastic, but what about the graphics and sound? Insanity, my dear. I admit without hitting that level of graphical Guild Wars 2 does not live up to the heel Aion, but nevertheless here is beautiful. All locations have their own, unique atmosphere, which makes more worlds like we learned with the same fascination with which we walked around a virtual Skyrim or Dragon Age. Ruins of ancient human power in the Old Ascalonie or enigmatic and extremely quiet forest in which they live sylvari - diversity here is really great. Another time, venture into the cold and snow-covered peaks norn race to later move to mechanized asuras with their huge golems. All this puts into raptures, and seems to only shell. The movements of the form are on the same high level - skills and spells are varied and very eye-catching, and players rave about beautiful, terrible and incredibly charming avatars. Each of the races is indeed very unique. Sylvari have leaves instead of hair arranged in a trendy haircut, Charr walk on four legs, a small asurry walk in the company of like living golems and stuffed animals. All this makes the Guild Wars 2 is a unique place with a wonderful atmosphere and even better sound luminaire ...

Which, by the way, remained almost unchanged. There are new songs, but the majority will hear familiar songs from the first part of the series, which is a huge plus. It is to this day one of the best soundtracks I've heard in a game. Each location has its own unique sound, which combined with the beautiful symphony of melody that could play endlessly. As icing on the cake, ArenaNet gave us high-quality voice. I like them not to worship?


Guild Wars 2 is bigger, more beautiful and fully pampered in comparison to the original. Not only that, the game is completely free (only pay for the box with the game or a key), and you can avoid paying microtansaction game a little more time. This World of Warcraft killer in the truest sense of the word. Anyway, the numbers speak for themselves: almost half a million players played three days before the official release, and now the full version of the game were more than one million customers. This phenomenon, and worship. Guild Wars 2 until he began his adventure, and now stands in the canon of the best games of the genre. Here's everything you need - a great system for the production of raw materials, requiring PvE, best of all MMO PvP and life, which does not allow to move away from the computer. If you are looking for your virtual angle in the genre of MMORPG it is you find it.


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Sunday, September 9, 2012

Old School invites - Counter Strike: Global Offensive - [ Crack and many more free download]


Couter-Strike going through a tough time. Once very popular now coming to an end as an e-sport - this year the organizers have opted out of most of the major events and leagues, including Intel Extreme Masters and the World Cyber ​​Games. Two attempts to refresh this iconic title, beginning his career as a mod for Half-Life failed - Counter-Strike: Condition Zero and Counter-Strike: Source in terms of popularity did not extend to the heel cult version 1.6. Global Offensive may be the last hope for the brand.


The game now offers four standard variants fun:

The arms race - a variation on the Team Deathmatch. Reborn almost immediately after his death, and the subsequent gain weapons after each murder. It's a bit of chaos, but to my surprise - check.

Demolition - a combination of the arms race and the classic mode of the task (to plant a bomb or hostage to rebound). We do not buy weapons for each kill and get to the next round of the new weapon,.

Classic simplified - the good old "Drop bomb / release hostage" to the facilitation of modern "noobs". 
Disabled friendly fire, smaller bonuses for the murder, as the penetration of the meeting is shorter.

Classic Tournament - absolutely classic mode, the essence of Counter-Strike. So the pros play, so the game is on the tournament, so they play real men and women! Ten participants to sixteen victories match the behavior of two-point lead and no mercy for the weak.

The first two modes are - as you can see at first glance is not for fun, I checked out of curiosity, even pleasantly spent in these few minutes, but to be honest that for them I would not have joined the game. The third is a warm-up for those of CS-I have never been in contact - a nice nod to beginners, die-hard fans of the original will miss him a wide berth.


Of course at our disposal are also tutorials and play with bots. There were also support dedicated servers. There is no problem to any clan or team have a place to play Counter-Strike: Global Offensive. Automatic search for a life significantly to people who do not have regular partners of match. I missed this in previous versions - usually, in the end, did get to the server, where the incoherent fired a twenty to one another, and yet it's not that.
Spend most of their time, of course, playing "classic", that is, five-teams, struggling to sixteen points, with a change at half-time. This mode still provides huge excitement and satisfaction of each celestial Kill, accurate shot, not to mention the euphoria after disarming the bomb. The more we go, the more money you get. The more money we have, the stronger we buy weapons. The more deadly poppers, the better we're doing - full circle. It's not fun for running forward, impatient Rambo. You do not have to shove the player half of the magazine, just a moment of inattention, and after we (or the enemy). Counter-Strike game forces troop, cautious, but the reparation often take risks, tactical and places of our ability. It's not a picnic or relax, here are extreme emotions - from extreme frustration to the manic joy.


Developers went to art to improve one of the best shooters in history. Do not bury especially in its mechanics, have made only steps to the essence of CS slightly tuning and improved gameplay itself. Old-timers at once notice a few changes in the menu options. There are two additional types of grenades: the lure and incendiary charge. Scoreboard is different - there's a few new statistics. At the top of the screen while you can at any time to quickly see which players "dropped out" already in the round. Seemingly little things, but very helpful.

Do not, however experience a fresh map to the classic game mode or the simplified version. "Demolition" and "arms race" lived to see for a few dedicated boards. They are really small, but that does not bother, given the other, less tournament, a fun character.



As for graphics, the Counter-Strike: Global Offensive is without a doubt the prettiest game on the Source engine. This does not mean, unfortunately, that is beautiful. Old technology does not provide the fireworks straight from the third Battlefield. This is fine, but nothing else. A large role in the Counter-Strike has always played a sound. To quote my friend: "Good headphones give the effect of wall-hack". Global Offensive does not disappoint in this matter - and a good surround sound system we can still save lives.


The authors did not take on the task of creating a new game. Variety seeking deprive illusions - Global Offensive although there was room for minor innovations, the title is already well-known adaptation of production to modern realities. After a few hours I felt a kind of relief that the developer did not spoil the good old "Kanter". Later, however, occurred to me thought. No radical changes were introduced, and only applied the clear lifting, and yet this series is in serious trouble. CS: GO is a great game, but only because the first Counter-Strike it was. Who is this kind of fun is not responding, there is no need to buy Global Offensive because the title does not suggest anything revealing. Who has not tried his hand with the CS-I - I should not hesitate a while, just like those who are fond of placing and disarming explosives for the three barrels in the middle of the desert.


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