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Monday, September 10, 2012

Guild Wars II that is likely tamer World of Warcraft + Extra extra great wallpaper downloadable games. check it out. - [Guild Wars 2 - Crack Fresh veriosn free download]


The year 2005 is remembered by generations of players on long number of years. Not without reason - then appeared at the end of one of the best on the market CORPG called Guild Wars. ArenaNet once again could not be forgotten, breaking sales records of the most anticipated MMO sequel. Ladies and Gentlemen, World of Warcraft killer just arrived.

It's no picnic. There is no question of a blank in the words Star Wars: The Old Republic, which held out the essence of BioWare Mass Effect series (ie own addictive adventure), but who died in any other field. I do not also meet so many bugs here, as in the recently released (and now dying) The Secret World. Guild Wars 2 is a pampered, is big and it's great. I shine like a perfectly cut diamond.


But let's start from the beginning. In the end, they are the most interesting. The choice we have five races (charr, humans, asura, norn, and sylvari). They differ from each other not only a place to start the game, but also part of the skills, and even ... a way of walking! Just look like a tiger accelerating Charra to know what im doing. Apart from these issues, however, the same character creation editor is very rich in a variety of options. With its help it is possible to create a form that clone never meet on our server. Same skin color of our hero must accrue to the dozens, and it is worth noting that while there are also tattoos designs on the body, several different faces, ears, hair and many other smaller items (such as the width of the brow), which allow very rich personalization. This is not, admittedly, the level known to Age of Conan, or City of Heroes, but for a game with such gusto is really great.

In addition to the appearance of our hero, we will also answer a number of questions. They are even more interesting, they have an impact on the further development of our hero. More specifically - its own history. Guild Wars 2 provides for a personalized adventure in which we make decisions, our character speaks in full command of their voice, and the fate of the world is a little more dependent on our actions. Only a little bit, because it's a pic of the water.

Unfortunately, as part of our feature is one of the worst (if not the worst) part of Guild Wars 2 The stories are often tightly stretched, and dialogues cry to heaven for vengeance. It looks a bit like a soap opera in a fantasy world - someone shouted that someone else is wrong, that nod, and then do all the surprised faces. That's how it looks. We often do not form a sin and says intelligence issues for which we want to criticize, but we can not. Even worse is our "elections" in missions. As an example one of them. A race stolen from me important artifact. Worked with the twins, who wanted to work in two ways - one wanted to attack them from the front and fight like a brave warrior, and the other chose a clever ambush. I thought that the second style suits me more, and by the way can I understand the mechanics of the game, allowing for a bit of tactical action. Nothing could be further from the truth! I talked with a few soldiers that left the corners, and then (in a very small instance), appeared enemies, with whom I swapped two words and started fighting. There was no element of surprise - we all rushed at each other's throats and joyful carnage began. And I regretted that I was hoping for something more. So if someone asks me which game has the best storyline MMORPG for the player still will point a finger at Star Wars: The Old Republic.


Fortunately, the story of our character rather come to an end, and its place is taken by raids, or instances for groups of brave soldiers. Here is a little bit of their own contribution, but not much - it's the end of killing the enemy, nothing more. But the stories that lie behind these bosses are so intriguing and interesting, I'd let them each try, without unnecessary spoilers. However, I will only say that the same raids in Guild Wars 2 are large, demanding and highly focused on skill players. And their reflexes.

Reflexes. It's probably one of the most important elements of Guild Wars 2 Imagine the fact that many wizards are missing here, and the whole game is based on ten skills that we carry. Sometimes less (at early levels), but no more. The first five are related to the weapons that we have at hand. So we can shoot two guns, rifles, bow, short bow or fight with a sword, ax, mace, and many, many other types of weapons. For each of them are assigned to specific abilities that will never change, no matter how much we would like. It's a cool system, because it allows everyone (theoretically) have the same chances in PvP combat, and achieve perfection in the game requires ingenuity, lots of jumping and bounce from side to side (yes, this also Guild Wars 2 characters have learned over the past seven years ). This is a very demanding and active system. More than Age of Conan, and much more than DC Universe Online. It is dynamic and it is great.


Dynamism is indeed the guiding word in Guild Wars 2 There is no quest for - no one will tell you to go to the desired location and bring him five potatoes, and finally kill several spiders. Here's all about helping people, soldiers and allies living in the area. Sometimes it can be help to grow the role, sometimes fighting with monsters, and even some other escort important (or less important) figures. There are also called. "Dynamic Events" that require larger groups of heroes working together and fighting against the big bosses or fending off hordes of hellish attacks. These special and unique events occur suddenly and are purely coincidental. Many times during my journey through the virtual gathering strawberries Tyria just after a while when I came to a huge troll who wanted to hurt me. ArenaNet has adopted an unusual trick here - no matter what part of the world will be present, there will always be someone who will help us in this task. People cling to each other like flies, and nothing attracts them is not as common threat and a sense of participating in something greater than themselves. Something epic and something unique - just briefly, you can specify "dynamic events". Even if it comes in only one flock of guinea pigs were herded into the pen.

For the first time in franchise history, players will receive world open before them. Creators Guild Wars 2 is richer for a few years with former Blizzard employees who have made a lot of freshness to the tactical (the beginning of) the title. The characters run and jump, and the huge world in front of them from the beginning. Just visit some lands to jump a couple of levels above - are in fact rewarded for all our actions. We manufacture recycled objects - flying experience. We find viewpoints that are in your area - more points. We participate in the "dynamic events"-with great amounts of experience fall cascades. Guild Wars 2 will award all players share and eighty levels sticks with a smile on his lips. Yet the famous saying of WoW says "life begins at 60-something" (although here about 20 levels above).



In addition to a rich world full of unique flora and fauna associated with each unique race living in Tyria, we get the best mode of PvP (Player vs Player) in the history of MMOs. ArenaNet evidently modeled on some of the best titles of recent years: in this Dark Age of Camelot, Age of Conan, Everquest II, World of Warcraft, and even ... EVE Online! Modes of rival players are up (or only) two. The first is the standard lifted directly from the original Guild Wars. We are entering a world in which your character receives the maximum level of experience, the best weapon in the game, unlock all the abilities and fighting after selecting the desired game. The game consists of taking a few checkpoints on the map, which shall deduct more points for victory (in a manner similar to that which we know from the Battlefield series). Along the way, we can still use the elements of the environment (put at our disposal are, for example trebuchets that can demolish buildings (!)) And attack enemy strongholds. PvP mode allows the participation of sixteen daredevils and is very dynamic, attractive and ... Closer to TPP and FPP games. His speed and focus on action makes it abundantly clear that MMOs can no longer stand still and let the players let another spell of one point on the map for a few hours. You have to run, walk on the roofs of buildings and jump on the heads of his enemies. And then finish off them when they are on the ground.

The biggest surprise in PvP mode, however, is not a simple arena, but the mode of World vs. World. It is based on the fact that a single, immense map, there are three players from different servers. They fight for dominance over a few dozen points, which supply their strongholds in the raw materials necessary for the construction of siege weapons or repair the gates. But most importantly: they are a place where hundreds of people fighting at once.

Tactics in World vs World is the most important thing, which is slowly starting to be seen on a huge battlefield. The initial days spent even before the official release of the game filled me with concern, that the whole thing was very chaotic and random. Players do not know in which direction to run and what to do. They attacked the enemy banging on the door is not magic, bows and swords, siege engines instead of buying, so banging good half hour before it destroyed the target. But now the situation is changing. Members gather in large, organized groups that attack the caravans of supplies belonging to the enemy, and recall the catapults, trebuchets and powerful golems to sow chaos. Above all, however, are fighting not only for the glory and experience points, and items that are obtained here in exactly the same way as in a normal game PvE. They fight for bonuses for their own worlds, it is sometimes shortened treatment kin, sometimes faster production items. Depending on the acquired map points is that more or less.




World vs World is evident eye in the head of all geeks Player vs. Player mode. Thousands of players run through a huge battle just to collect experience points in the overall ranking and laugh at the way the levels of your character. And what is collected.

Approaching the end of this very long review, I want to mention the awards, Guild Wars 2, which seems to be shared with all, without the slightest resistance. Every day, you can do so. "Daily quest" that adds a lot of experience points, some money in your pocket and karma points (the latter allow you to purchase items otherwise not available, at special vendors). Besides, the game has a fantastic system of challenges, where you get rewards for everything. Just so that we were good at what we do (eg PvP), and we get a ton of experience this. Not only that, the game itself ... we can even earn (or save) some money.

And all this thanks to a system that has "ruled out" the farmers of the game. That's right, it's hard to grind in Guild Wars 2 - especially when the game lowers the level of your character when you're on the field, in which, under normal circumstances, kill enemies with a single shot. It is, however, a system similar to that of EVE Online. Production of Arena Net is a free game, and thus - the creators want to make a microtransacion. Was created a special currency in the form of jewels (gems), which can be purchased for real money or ... Gold gained in the game! Not only that, this rare material inflation will depend on how many people will buy jewels for real money, and how much of the internal currency of the game. If so Guild Wars 2 dedicate many hours of free time you will be able to pay a few pieces of gold for the desired amount of your payment. It's a good system that seems to be fair both to those who do not have the time and need to buy myself some clothes or a boost to accelerate receive experience points or for those who spend the lion's share of Tyria your time and buy them for gold in the game . Personally, I am very skeptical of assurances not sold by the creators of jewels or gold players in the auction, but the applause for the idea.


All fantastic, but what about the graphics and sound? Insanity, my dear. I admit without hitting that level of graphical Guild Wars 2 does not live up to the heel Aion, but nevertheless here is beautiful. All locations have their own, unique atmosphere, which makes more worlds like we learned with the same fascination with which we walked around a virtual Skyrim or Dragon Age. Ruins of ancient human power in the Old Ascalonie or enigmatic and extremely quiet forest in which they live sylvari - diversity here is really great. Another time, venture into the cold and snow-covered peaks norn race to later move to mechanized asuras with their huge golems. All this puts into raptures, and seems to only shell. The movements of the form are on the same high level - skills and spells are varied and very eye-catching, and players rave about beautiful, terrible and incredibly charming avatars. Each of the races is indeed very unique. Sylvari have leaves instead of hair arranged in a trendy haircut, Charr walk on four legs, a small asurry walk in the company of like living golems and stuffed animals. All this makes the Guild Wars 2 is a unique place with a wonderful atmosphere and even better sound luminaire ...

Which, by the way, remained almost unchanged. There are new songs, but the majority will hear familiar songs from the first part of the series, which is a huge plus. It is to this day one of the best soundtracks I've heard in a game. Each location has its own unique sound, which combined with the beautiful symphony of melody that could play endlessly. As icing on the cake, ArenaNet gave us high-quality voice. I like them not to worship?


Guild Wars 2 is bigger, more beautiful and fully pampered in comparison to the original. Not only that, the game is completely free (only pay for the box with the game or a key), and you can avoid paying microtansaction game a little more time. This World of Warcraft killer in the truest sense of the word. Anyway, the numbers speak for themselves: almost half a million players played three days before the official release, and now the full version of the game were more than one million customers. This phenomenon, and worship. Guild Wars 2 until he began his adventure, and now stands in the canon of the best games of the genre. Here's everything you need - a great system for the production of raw materials, requiring PvE, best of all MMO PvP and life, which does not allow to move away from the computer. If you are looking for your virtual angle in the genre of MMORPG it is you find it.


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1 comment:

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