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Monday, September 17, 2012

Torchlight II - whether it will be as good as Diablo III [Preview]



Torchlight II is a continuation of a successful and very well received hack'n'slash in 2009. In the game, expanding the game system as proposed in the original, follows the story of a hero traversing the world in search of the source of all evil. The production was developed by the studio Runic Games, whose founders are Max Schaefer, Erich Schaefer (with the iconic achievements Diablo) and Travis Baldree (creator of Fate).
Torchlight II follows the story happening a few years after the events shown in the original. Unknown perpetrator destroyed the mining town of Torchlight nice and stole the essence of power Ordraka - the perpetrator of all evil in the first part of the game. The player's task is to hunt down the villain and prevent the violation of the balance between the elements.



Departure history beyond the closed area underground village Torchlight allowed developers to let your imagination run wild and create open worlds, which are characterized by variable weather conditions, and the cycle of day and night. Crossing these areas regularly hits the player randomly generated events, the implementation of which gives him a great advantage. Also applies to the standard random dungeons - every time you went surprisingly different distribution enemies, treasure, and numerous changes in the construction of further caves and grottos.


Just before the start of play in Torchlight II, Runic Games works buyer has the option to design your own character. It does this using a simple editor, allowing you to select one of four classes (the predecessor to the famous magician join engineer, barbarian wielding firearms and stranger), sex, and make changes to the design.
In Torchlight II, there was also a lot of new features directly related to the mechanics of the game. Definitely the most interesting shows in cooperative mode that allows you to carry out joint battles both on the local network and the Internet. In the second case, the participants are playing with each other by connecting internal matchmaking system, taking into account variables such as the level of experience, and goals. In cooperation players traverse dungeons and other areas of the presentation, fighting dozens of enemies and ensure proper development of his characters.



The game application was redesigned interface - even clearer and more intuitive than the well-known solutions of the first part. In addition, the animals return Torchlight II (helpful in the fight, as well as transporting goods) and the ability to relax while fishing. For maximum development of character traits, the player is able to send him to "retire" by moving some skills on a new character.
Torchlight II has been developed in the same graphical conventions as "number one". Binding was indeed an audiovisual tweaked, but the characteristic style fairytale continues to attract eyes of the players.
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